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Hey thick Ice, thank you so much for the feedback! What cutscenes do you wish to skip through more quickly? 

The intro to the first level of the campaign has an unskippable little intro sequence, and the death sequences linger for quite a while, and the time between losing and restarting a campaign level is aggravating.  I don't think the length of the sequences would be an issue if the player could take a few more hits before losing, but if combat does remain as lethal as it is I think it would be better if the time to restart an encounter was reduced a lot (maybe even a quick restart button after a death).  Also maybe a little bit more bold telegraphing on attack windups could help make the combat feel a little more precise.  Thanks for making a cool game, I hope this helps a little.

(+1)

Thank you so much! I made the campaign intro skippable now, I'll see what I can do for the rest!