Hi Farfama, thank you for sharing this :) I had a lot of other thoughts when I was writing this- stuff that I omitted for the sake of trying to keep the text condensed and focused on the childhood memories, perhaps more relevant to how I felt later on- and you touched upon a lot of those sentiments here (and more).
The 'endless grind' was intentional, but I was trying to avoid long pauses between lines. The pacing is currently a little too dependent on how fast the player is button mashing. In an ideal world the story would be told at a pretty consistent pace regardless of the player input- maybe?
I'm glad you stayed till the end too! And wrote all this. It's given me even more to reflect on. Thank you :)