Playability:
Currently very simple gameplay loop. More of an auto-battler than it is a turn-based strategy game. Interesting items but very little skill expression.
Theme:
Doesn't really fit the theme outside of the large robotic eye watching from the background. Would love to see this implemented more directly.
Cleverness:
Fun items and different routes. Needs some time to cook to really flesh this all out.
Artistic Style:
Consistent style but all of the assets were obtained from open-source locations. Would really like to have a list of where you obtained these in the description of the game.