Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

That still doesn't work unless you alter the elite and the boss. Like I was trying to say before, the boss and the elite are both very, very big difficulty spikes. I haven't gotten out of sector 1 yet because I couldn't find an item build that will do it, so I'm stuck getting myself killed repeatedly in order to grind XP. Threat level 3 IS appropriate for ~halfway through sector 1. If you think threat level 3 isn't appropriate, then the boss and elite are not tuned appropriately either.

Hi, check out the 0.8.2 many of the concerns stated here has been addressed.

I started over from the beginning in Roguelike Mode. Those changes are an improvement but the game doesn't feel polished yet.

I only recall seeing threat levels 1 and 2 in sector 1, and threat level 2 is enough to barely chip my hull through my shields a small percentage of the time. The elite is too strong the first several runs. So you still have the problem of sector 1 being long stretches of unlosable punctuated by unwinnable encounters.

Then, somewhere around the sixth or seventh run, I was able to beat the elite after taking about 60% hull damage. I thought I didn't have enough hull left for the boss, but somehow the boss melted so fast I didn't even see it die because I was focused on a derelict. Now I'm 5 sectors in and the game isn't challenging me at all. All I had to do was pick Electro Wake and Rebound Field and now it doesn't matter how many enemies there are - they're always dead before I finish harvesting the derelicts. Now that most of my items are undamaged, I'm not seeing anything worth looting after combat. When I go to stores, I rarely see anything worth purchasing. I could reroll the stores more often than I do but it's not worth it because the fights aren't challenging me anyway.

Your drop tables don't have enough rare items in them. By sector 2-3, I should see a tier 5 item in the store about 50% of the time I visit, and by sector 4-5, I should see a tier 6 item every once in awhile.

Also, some UX issues:

  • When I click and drag on the upgrades screen to scroll it and release the button while the cursor is over an upgrade, the game interprets that as a click on the upgrade and uses up my credits or free upgrade.
  • When I click on a derelict just as combat ends, I might go too slow and accidentally pick an item to loot instead of locking onto the derelict.

I don't even like clicking on derelicts. It's the least interesting part of the game and I'm annoyed that several sectors in, I still haven't found the upgrade that lets me turn on auto-harvest.

Hi there, please dont think that I'm ignoring your post. I'm silently addressing some of your concerns.

Please check out the new update

https://bohfam.itch.io/void-salvage/devlog/1399890/demo-with-major-update-082