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Hey Kadajah, thanks for the follow-up. Congratulations on the recent plugin releases by the way.

Regarding the HUD replacement, I think you're spot on. Replacing the native Attack/Guard/Item commands with a shortcut line would make the UI feel much more modern.

I was looking more into  an old MV plugin called VCM_SkillBar for inspiration on the 'Equip/Swap' logic. A few things it did that would be amazing in your MZ version:

  • 1. On-the-fly Swapping: It had a "Swap Bar" that appeared when you right-clicked a slot, allowing you to quickly change skills without a deep menu. Having a "Change Skills" toggle to enable or disable this mid-game would be a great way to control player progression.

  • 2. Map vs. Battle: It allowed for different bars on the Map (for healing/utility) and in Battle (for combat). Keeping these as separated entities is huge for flexibility.

  • 3. Dynamic Loadouts (Max Slots): VCM allowed you to limit the number of slots available. It would be incredible if we could set a "Max Skills" parameter—perhaps even via Notetags so a Level 1 hero has 3 slots while a Level 50 hero has 8.

  • 4. Item & Skill Integration: A major feature was allowing Items and Skills to coexist on the same bar. If a player puts a "Potion" on the bar, it shows the item count; if they put a "Fire" skill, it shows the MP cost.

  • 5. Smart Slot Management: * Automatic Placing: An option to automatically add newly learned skills to the first empty slot to save the player time.

    • Duplicate Prevention: A check to ensure skills aren't repeated; if you move a skill to a new slot, it clears the old one automatically.
    • Occasion Filtering: Only showing skills on the bar if their "Occasion" (Battle/Always/Menu) matches the current scene.
  • 6. Compatibility: Since many of us use VisuStella Battle Core, it would be incredible if your bar could sit "on top" of the battle scene or optionally hide the VisuStella actor command window entirely.

  • These are just some "food for thought" items that could be introduced in later updates that would make this the definitive skill bar for MZ battle scenes in a way that differentiates it from similar plugins, such as Hendrix's Hotbar Creator that is exclusively for the map scene.

    Thank you so much for taking the time to reply and for being so open to these ideas. I'm always looking forward to whatever you decide to do next for the RPG Maker community!

    Hey Koa, how are you bro?

    So, I just wanted to say that the development of the plugin we were talking about is in full swing!

    I already had an icon and hotkey system in my ABS plugin and the NinjaMove plugin, with all the logic for checking cooldown times, mana consumption, and so on, so the part where I had to program more functions was the battle part, but a piece of code I had in the VagrantHit plugin that alters the composition of the battle menu gave me the basis to modify the battle interface.

    There are still configuration details, checks, and polishing to be done, and it will be beautiful to see all my work fall apart when I connect the visuStella plugins, but development continues to be fun.

    You can follow a little bit here:

    By the way, the plugin's name will be KoaSkillBar, I think it sounds good.

    See ya!

    Hey Kadajah!

    I’m doing great, and even better after seeing that update!

    First off, I am honestly blown away that you took the time to develop this plugin based on our conversation.  Seeing you put out a working demo that looks that good that quickly is nothing short of incredible. 

    I just finished watching the demo video, and the progress is impressive. The UI looks incredibly clean, and the logic you’ve implemented for adding and removing skills seems so seamless.  (I'll keep our fingers crossed for the VisuStella compatibility because I know how difficult working with their plugins can be. If there's anything I can do to help with that, please let me know.)

    I am very honored that you would consider featuring my name in the plugin, but please, keep it as KadajahSkillBar! You have a real talent, and I have a feeling you’re going to be a household name like Galv, Yanfly, Moghunter, or VisuStella soon (if not already); you should get all the credit and searchability for your work. Just a tiny mention of me on the plugin page would be an absolute honor enough.

    On a more personal note, I’d love to know if you have a Patreon or a similar platform where I can become a supporter? If not, would you ever consider offering a Itch.io bundle of your add-ons for purchase so I could at least make a well earned donation? You are such a valuable asset to the RPG Maker community. Your responsiveness and the way you support your users is rare, and I’d really like to show my appreciation for your hard work and dedication.

    Keep up the amazing work, and I can't wait to see the next update!

    Best,
    Koa707