this is a really unique ynfg, and a really good one at that. as with most ynfg's, the music, visuals, and atmosphere was great, a light tone with no real danger or fear
but the quest system was really the cool part, i loved finding all the items and recognizing the hints for where to use them, and how sometimes the quests would intersect with each other (like giving the animal soul to the npc to get the passage of animal, which opens up a train station for the train quest). i also just think the hints were well designed, for almost all of them i was able to figure them out on my own with some exploring
it also just has a bunch of wacky and cool things that ive never seen in a ynfg before like the short rythmn game and crossword. and some silly references to other games like earthbound and FNAF, but they were done in a way that didnt break the immersion
also, i like that the dialogue and flavor text didnt break the immersion in the atmosphere either
finally, it's clear that this is a game with a lot of passion and personal meaning in it (i mean, it's literally about an artist trying to create art, pretty clear it's based on the creator's experience /pos), and it's nice to see this kind of story with a happy end. that the game is actually finished and i, a random player, enjoyed it a lot.
to quote the passages, i think that this game is definitely "something worth being proud of" :>
thoughhhhhh if i had to give one criticism, i think that the fishing spot at station 1 blends into the backround so much, i never noticed it and had to look up a guide to find it. also, i think it would've been a nice quality of life feature if the doors in the nexus had unique designs based on the worlds they lead to- even after my full playthrough, i only barely recognised which doors led where
but those are just minor things, this game is still really good!!!!
anyways um yeah sorry for the rambling, just wanted to review it, hehehe