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Interesting! I might play around with that but it would be very heavy on sprite usage and I'm pretty much at the cap already. A big problem i have is because the player attack proj is dynamic based on class, main skill selected + modifiers all those sprits have to be loaded in so if I can find a way to redesign that so only the active skill is actually loaded and instead the projectile tiles take up x amount of ram space and just swap in/out . That'd be a huge undertaking though.