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(+1)

Yeah, though I understand completely with your thought process, I think I would have also second-guessed the more obvious name. It’s very hard to get all the little pieces right, but I really like how they came together for this game.

I also relate heavily to the discussion about running. Even with a big RPG, if you let the player just run from every encounter, does that not mess with, say, a carefully balanced battle of attrition of resources, etc? I have been tempted to just remove the option, but that also feels bad, haha, so its something I think a lot.

Also props for such dedication to the hour time limit. I don’t think I could do it, I’m way too picky, but you’ve really got some interesting stuff out of the time limit. I like games that make me think about how to go about making games, and these sketches are exactly that :D