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Hi! For this game, all you need is the document itself, a pencil, and a bunch of six-sided dice. Embers of Morndrin comes with the base rules of the game and a pre-written assemblage of regions and encounters to play through. There are also tables to help you randomize any extra NPCs, items etc if you like. Extra tools (like oracles and such) might be helpful to build out some fiction and description (this is not a very fiction-heavy game on its own), but all rpg materials needed to play are in the book.

Thanks so much for the reply,  I'm really looking forward to playing!