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would be nice to see the current production rate multiplier somewhere (maybe stats?)

(+1)

I have added the total production rate, without multiplier

I have noticed that with all the upgrades it is not as high as I expected, like +15% in the end. From performance side of things I don't mind, I fear the game will be too laggy if I let the number grow too much.. but yeah the number is no so exciting

Heh, if it wasn't for the lag, you could just have the tanks not upgrade other tanks costs (just itself) and have giant wars happening rather than the skirmishes that happen now.

Performance testing makes it hard :/ I am quite surprised and happy that there are no comments about it being laggy but then I fear if I allow 2x more units I will have issues. Or other people will have issues. Maybe I create a special version and ask for some testing on Reddit :D That would be fun