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This was a delightful little experience. I loved the rat wiggles and animation, and it was simply pleasant to be in the tiny world you created for this murderous rat (I loved the cat god!). It had me thinking of other cool powerups you could provide besides the cheese to add some gameplay complexity - almost like a weird Kart racing game. After a bit, I voluntarily ended my session since it appeared to just increase the amount of mice to catch.

(+1)

I didn't plan for more power ups, as one was enough to get the idea and basic systems down, and as I mentioned, my focus was more on the 3d aspects, which I'm glad you liked! It definitely needs more gameplay complexity, right now there is not much choices to be made, either go to the nearest cheese, or to the nearest mouse, I'm definitely away of that, but it was good to learn how a vertical slice can be a good base to build on.

No worries in exiting early, the timer does go down between each level, so you have less and less time each round, but I let plenty of time for people to experience each levels, as I really hopped I could get a few done, but alas! :)

Thank you for playing the game and taking the time to leave a comment!