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(+2)

There's a lot of slippery platformer type games submitted to this game and I think this one feels by far the best. The momentum building is very clever and I like how the mode switching recontextualizes your own velocity. I'm impressed by how much was pulled off with how few buttons. (even before mode switching this is a fully functional and fairly deep platformer that only uses 2 buttons! wow!) I have some gripes with the level design, a lot of things felt very trial and error. Often times I couldn't see what was upcoming or anticipate what state (velocity) I would be in when I approach it. You could mitigate this in a number of ways: letting me look ahead more, giving me checkpoints within the level, or giving me some sort of indicators when to switch? The feel of the character is very good regardless and when I hit an intended line through the level design it felt very slick.