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Managed to run after a few reloads!

Cute art and unique sounds!

The puzzles were a bit too pixel-hunt-y for me but I know that point-and-click is definitely one of the hardest to design for.

The way you move over the stuff to interact that you want to click on later made it a bit hard to control and try things, maybe if each thing would have a distinct position nearby it where Slymon would move when interacting the game could feel a bit better.

Some visual feedback about whether Slymon is interacting or just moving somewhere could communicate the result of your clicks better.

I’d like an option to invert the colors to black background and white lines, would fit well with the sleepy theme, I think.

Love the design of Slymon, thanks!

Thanks for trying out the game and for your thoughtful game design feedback!

Each interactable thing having a dedicated "move-to" destination (rather than the middle of the thing) is a great idea, as is providing feedback on what Slymon is intending to do. I also love the idea of playing around with colour inversion. Thank you!