Incredible immserive trip. The difficulty curve felt very well designed and planned out, I really enjoyed the progression of the levels.
net-honk
Creator of
Recent community posts
Thanks for trying out the game and for your thoughtful game design feedback!
Each interactable thing having a dedicated "move-to" destination (rather than the middle of the thing) is a great idea, as is providing feedback on what Slymon is intending to do. I also love the idea of playing around with colour inversion. Thank you!
Besides a map break and the other little bugs not uncommon in jam games this game was fun! The precision platforming combined with the chaotic explosions really tested my patience, but I had fun getting 10/14 treasures before tapping out and taking the boat. A bigger hitbox on the mine to click it easier would make the game a little more forgiving, but that's probably a skill issue.
Hey runiracc, thanks for trying out our game! Our original idea for the game was for the player to infiltrate different networks and set off a ransomware attack, where hacked computers would spread their malware to their neighbours (causing a chain reaction). In the end, scope of the game had to be cut down to finding secrets due to time constraints.

