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(+3)

All of this is INCREDIBLE!  You are amazing!  

Now I can't help but notice that all houses in CityGen are clickable and lead to a house map (wow!).  Also, all landmarks in PShores are linked to a city or dungeon, but it's only available in the JSON.

Can I humbly suggest that:

1. You complete the option to load a saved (modified) JSON

2. You make the landmarks in PShores clickable and add to the PShores editor a way to change the link to a city (that way I could decide that "Middle Crown" should link to seed x instead or y , or even better, to my own saved JSON of "Middle Crown).  We can already change the town description and save it to JSON, so why not the link...

3. You add to CityGen some of the customizable options from PShores (notes, links, names of places). That way, when I click on a random house I may get a random house map, but if I click on the "Mayor's house" label, I'll always get a specific seed, or even better, a link to a previously saved house plan JSON.


What you did is amazing!  I feel that if you could implement those three things (and I know it's always harder than it seems to do stuff like that), these map building tools could really become a WORLD BUILDING APP.  I dream of a game with my kids where all the stuff we make up could be created easily with your tools ans then SAVED for future reference as a simple collection of interconnected JSON and hyperlinks.

Thank you.

É.

PS. Oh! I'm going to subscribe to you paid patreon.

(+1)

Thanks!

  1. Of course.
  2. Are you sure you're not confusing "dangers" and actual landmarks? Both are clickable, but dangers are assigned links automatically, and landmarks have editable descriptions which can be used to store custom links. Eventually, everything (settlements, dangers, landmarks) will have a description, an editable link and an easy way to navigate it.
  3. 👍