Finally wrapped up Pig Chomp 1! 🎉 I thought it was done, but I kept noticing the clever enemies slipping off the screen or getting confused. My solution was to make players move one step at a time by pressing a key. It’s not ideal and a bit old-school, but it keeps the intelligent enemies chasing properly.
I also had to disable player teleportation, because it left the clever enemies totally confused. Limited events made these fixes tricky, but I achieved my main goal: adding clever, tracking enemies to the mix.
On the bright side, Pig Chomp 2 can have smoother, continuous movement since it doesn’t include the tracking enemies, so that one feels more fluid.
Feels good to finally call this one “done”!