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(+1)

The concept of playing as a hoop instead of the shooter is an interesting concept, and I liked the idea of defending your little area. I did find the game to be a bit frustrating in that I felt like I was at the mercy of the physics simulation more than anything, so a more gradual difficulty curve would have definitely helped.

(+1)

Thanks for the feedback!

Regarding the frustration, a hint: you don't have to go through the Start/Stop button at the start, and you can toggle it during gameplay :)

ah, didn't know that! starting/stopping the ball drop adds another layer of strategy and definitely would have helped me feel more in control. I might have missed some help tips too.

(+1)

No worries. Since publishing I have convinced myself that part of the feverish nightmare is the player not knowing the rules precisely. I tried not to make anything impossible on Normal skill :)