Nice atmosphere and visuals and a funny presentation to make the scary things disappear upon inspection.
At later parts of the night the game became stuttering when spawning a lot of enemies at once, maybe pooling or staggering spawning them would help here?
I feel that the torch kinda play against the main mechanic of evading enemies, as after upgrading it you can just stand there and idle out essentially. I think it might be nicer for the gameplay if the torch you upgraded wasnt actually with you like this, rather you’d upgrade the chances of torches spawning on the level and their time until they burn out and other stats, this way you’d still have torches but you’d have to keep moving to get their benefits.