Now that I could play it I can say it’s quite fun, the monster design is very cute, the music is cool and the story bits set up a good context.
I liked the idea of training segments to get better stats, but the stats I have gained didn’t feel that much different across rampages, maybe tuning them to be a bit more drastic would make the game have a more satisfying progression/leveling over the short term arc of the days.
For the minigames where there is some gui to play on (like the strength training bar) it would be nice to have the bar larger and/or closer to the monster animation in some way so you stay better immersed in being a monster even while focusing on the bar :)
I’d appreciate if I could punch without being locked to the ground while doing so, although this does make it feel more like you are a huge thing. Maybe just lowering your walking speed if you are punching while moving would satisfy this without feeling overly restrictive.
It would be great to have a ground pound with cooldown that destroys whatever building is already on fire in a given radius. This would make for satisfying finishes and tactical placement of destruction and usage of this.
Overall, an impressively varied game, thanks!