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It's pretty interesting (and loaded quickly ;), and I like the sound effects. But the gameplay suffers a bit since the rules are a bit unclear. How does the player avoid failing? I always got bitten whether I was in the same room as the intruder or not.

The click to toggle the curtain seems to reset immediately (i.e. it opens/closes with each click). Is it supposed to remain closed to succeed? I tried clicking then pressing 's' and it _seemed_ to remain closed since there was no "opening" sound effect, though didn't prevent the inevitable. :)

And it was unclear when time passed. It seemed time only passed when you moved, but I found cases where I would do the recommended "hide in bed" yet the glass would break and the intruder would arrive and bite me anyway. (In an earlier play, I was able to get the washer down to 7 minutes after a lot of moves but it was still at 9 minutes after staying in bed the whole time.)

(+1)

Hello! Thanks for feedback.

Regarding core gameplay, there is this issue that if we had explained every detail of the game thoroughly, i think it would have deducted from experience, yet it seems we were too vague.

If you still interested, the whole game works on "opportunities" and every few moments each enemy has one, then the difficulty will decide if enemy will actually take action. 

Yes, that makes enemies a bit inconsistent and quirky. Freezing - the most, as you theoretically may need to spend whole night under the bed. Regarding the fail conditions, you need to manage washing machine to your left, watch for skeleton at the front and not let the dino in the house at all.

Regarding window, its press and hold,  then listen for sfx of him leaving.  My bad.

And lastly for the time passage, i think its for the best - keeps up the tension.

Again, thanks for giving our game a try, albeit not meeting the expectations.