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No, thank YOU for playing the game and giving feedback!

I really appreciate the feedback about the final boss :D There is actually a ceiling that stops Bumbleline from going too high in-game, but I think I must have put that wayyy to unreasonably high. The reason it seemed like the final boss wasn't taking health was because the space between the boss's health hearts made it so that you couldn't see the boss taking damage for a bit.
(After I read this, I used some of the feedback you gave me about the final boss, and it felt MUCH better to play, so I'm probably going to add a patch for that)

I'm lwk a little surprised you LIKED the ladybug character (Coccinelle), her character was designed to be an unlikable person that you still have to help for the greater good. But I guess her dialogue was funny enough that she was an enjoyable character.

I'm glad some parts of the game felt like playing a Sonic level, because (as said in the description), Sonic 2 was a big inspiration for the game. I think I will add some sort of epilogue or ending cutscene that you can watch after the game ends in future updates, that way you can see all the friends you saved. :)

Overall, I'm going to take this feedback into consideration when I make future updates for Bumbleline, and even when I make my next game.

:0 I did not realize Coccinelle was meant to be an unlikeable person based on her dialogue! She had a very distorted voice which made it a little hard to understand her aside from her being very sad and blaming Bumbleline/me for tripping the alarm of the antjelly freighter. (I think at some point I heard her talk about doing a letsplay?) Since she tagged along for the journey I felt she was friendly to me ^^ 

I see that you've been updating the game and made improvements which is awesome!