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(3 edits)

Wait, should the land movement be smooth? Haha. Youre a fish out of water so the mechanics will feel weird at first. This was intentional. I can't make it too easy. ;) Where's the fun in that? This game has 2 hidden moves that allow players with some experience to traverse places early on. 

-you can swim faster if you think like a fish. So move back and forth to build speed like a fish does. 

-with some practice you can wall climb and this opens up the map early on.

I agree about the enemies being too close to doors sometimes. Their location is saved between rooms so I'll have to find a way to keep them from being near a door when you return to the room.  Thanks for pointing that out. I wasn't sure if it was a real problem or not. 

The crabs are safe in their holes and I'm still working on animations for combating them. So at this point they are just a nuisance. Fun fact - they cant see you if your small. ;)

Did you find the last ability yet? You'll have to have the spinning attack to get it. And when you do it'll blow your mind. It's optional, but well worth it when used against the boss. 


Thank you so much for playing and for the awesome feedback! All of this will be taken into great consideration as I continue on the game. 


edit: I just made the crab animation and it can be damaged now.  I also made it so enemies can't  meet you at the door. Sadly you'll have to wait for the voting period to end.