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(+3)(-1)

This game has so much potential, comparable to what MiSide had (not surprisingly, since the graphic style is vaguely similar), but since this is an ambitious project and probably managed by very few people, if not a single developer, there is still a long way to go before it can be considered a "good game" in this genre.

Below I will list all the negative aspects I have noticed so far:

Character animations are often broken and buggy; the rigs should be properly reanimated from the beginning of the game.

The characters’ hands are the most broken part; 3/4 of the time they don’t even grab things correctly.

Interactions with the characters are far too limited and follow an extremely monotonous and basic routine. It would be more appropriate to have them interact with each other and move around the house.

The way the characters walk is seriously broken. Since this is a hentai game, I expected the walking animations to be well-polished, not only in terms of rigging and movement, but especially regarding breast and butt jiggle physics.

When the protagonist (yourself in the game) reaches orgasm during a sexual act, nothing happens; the animation of semen coming out is completely missing.

The fact that there is nothing else to do with Mia after having sex with her feels unnatural. Seeing her at the shop and not being able to do anything anymore makes little sense, and I don’t understand whether this is because the game is not yet fully complete or not.

PLEASE, Benjamin’s 3D model absolutely needs to be changed. He looks like he’s ten years old. What is your idea of an “adult man”? Terrible.

After Lucy gives you oral sex in the gym bathroom, she is supposed to be angry, but despite that, at night you can still enter her room and have sexual interactions with her. If she is actually angry, this should not happen; it feels unrealistic.

The level design of the other buildings besides the house is truly poor. The gym lacks background music, footstep sounds, and most importantly, other NPCs that would make the place feel more populated and realistic.

I won’t even talk about the flower shop, because something like that could have been completely avoided.

In conclusion, there is still a lot, a lot of work to be done. Honestly, instead of releasing a game like this, I would have preferred a well-made demo. MiSide was literally developed by two people, which proves that something good can be created even with a very small team. Of course, this is an oversimplification, but you could also try contacting their team, presenting your project, and asking for help with the development of Sarah’s House. They are probably working on MiSide’s peaceful mode right now, but it wouldn’t hurt to try.

Alternatively, seriously invest the time needed to deliver a WELL-MADE game that could even be sold in the future. The important thing is that it doesn’t remain as it is now.

The potential is there, but the substance is missing ;)

(+2)

Thank you very much for taking your time writing this feedback. I absolutelly agree with you and have most of the things you mentioned already planned in my internal roadmap of the development. And as the development goes further I will gradually fix all those things and polish the game.

Thank you very much for taking the time to write such detailed feedback — I truly appreciate it.

I agree with many of the points you mentioned. Most of these aspects are already part of my internal development roadmap and will be gradually improved and polished as development continues.

Since the game is still in active development, the current state does not yet fully represent the final intended quality or level of polish. I understand that players can only judge what is currently available, and feedback like yours helps highlight which areas need the most attention.

My goal is to deliver a well-polished and immersive experience, and I’m continuously working toward that with each update. (If we ignore the bugs hahah)

I'm glad my review can be helpful! Keep it up ;)

I would also like to report another bug I discovered related to the storytelling:

***SPOILER ALERT***

At the moment when Sarah’s quest is triggered, which includes the part where she and Benjamin argue in their room and you have the option to spy through the keyhole, if instead of following this quest you choose to follow Lucy’s quest (the one where you go to the party with Olivia and then have sex with Lucy once you return home) the game breaks.

The following day, you end up at a dead end and can no longer continue doing anything if you go back to Sarah’s quest (I mean the argument one).

It would therefore be appropriate for Lucy’s quest to be postponed until after Sarah and Benjamin’s argument ;)

Furthermore, another very useful function could be the "free camera" during sexual acts, so as to have more possibilities of movement without being tied down to specific views