Sorry! I was so busy these days 😅 Here's your micro tutorial:
1. Create a switch and name it "Indoors"
ON = inside (ignore time tint) | OFF = outside (use time tint)
2. Door events will control the switch + tint 🙂
3. Entering a building (add to door event, before transfer): turn indoor switch ON + set tint to (0,0,0,0)
• Control Switches: Indoors = ON
• Tint Screen: (0,0,0,0) (duration 0-30 frames, your choice)
• Transfer Player to interior
4. Exiting a building (add to inside door event, after transfer to outside)
• Transfer Player to outside
• Control Switches: Indoors = OFF
• Control Variables: LastTintTime = -1 (this forces the tint parallel event to re-apply immediately)
5. Extra Step! In your Tint Parallel Event, add an If/Else branch:
• If Indoors switch is ON → do nothing (skip tint logic)
• Else → run “Hours ≠ LastTintTime” tint logic
Hope that helps!! If anything’s confusing, DM me on Discord or send me an email!