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Hello, this system fits my need very well and I am using it in my project.  I have a question, is it possible to change game tint to normal when going inside of a building then change back to time based tint when exiting a building?  I want the brightness in a house to be 0.0.0.0 no matter the time of the day then have it update to what it needs to be upon exiting.  Thanks again!

Sorry! I was so busy these days 😅 Here's your micro tutorial:

1. Create a switch and name it "Indoors"

ON = inside (ignore time tint) | OFF = outside (use time tint)

2. Door events will control the switch + tint 🙂 

3. Entering a building (add to door event, before transfer): turn indoor switch ON + set tint to (0,0,0,0)

• Control Switches: Indoors = ON

• Tint Screen: (0,0,0,0) (duration 0-30 frames, your choice)

• Transfer Player to interior

4. Exiting a building (add to inside door event, after transfer to outside)

• Transfer Player to outside

• Control Switches: Indoors = OFF

• Control Variables: LastTintTime = -1 (this forces the tint parallel event to re-apply immediately)

5. Extra Step! In your Tint Parallel Event, add an If/Else branch:

• If Indoors switch is ON → do nothing (skip tint logic)

• Else → run “Hours ≠ LastTintTime” tint logic

Hope that helps!! If anything’s confusing, DM me on Discord or send me an email!