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I am a big big fan of isometric 3d and your visual effects are top notch. Using the in-game world to communicate controls was a great idea, and the AOE hammer was pretty satisfying. I did feel like the game wasn't challenging enough , and that the crystal towers were too spongey, as most of my play time was hacking them down after fighting the floating enemies. The exit door was also slightly cut off - I imagine it might have something to do with the dimensions Itch is displaying.  I recorded my play session here!

(+1)

nice, thanks for the recording. The game was definitely designed to be played in full screen (which is why I enabled it on the itch settings).

The tower spawning is something like 1/3 towers right now, which is *not* reflective of the difference in health between it and the floaters. I also have a half-built awareness system that would've made the big eyes target you more often. Basically just ran out of time :D