Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Can you nerf how a traps can affect mood? It's very strange for an Expie to be happy and jovial at 35 mood, then a single trap crits and suddenly the Expie just gives up the will to live at -75 mood. Mood doesn't change rapidly like that. I would understand it happening later and/or over time, when the wounds are aching, or hitting multiple traps over a short period of time, but in that moment it would be more of a desperate fight to survive. I should be only having to fight the Expie if I've been making many mistakes over and over again

Addendum: I hear that the second chance mechanic is tied to mood. If that is the case, then making traps hammer mood is antithetical to the being given a second chance, to the potential random bullshit the game can spontaneously sneak upon you

(+1)

I'm ngl if a 10ft spike gets impaled into my stomach my mood would immediately not be so good.

So you would just sit there and die, if you were impaled with a spike, even if you had the medical equipment to save your life?

In fact, it nails the panic not the desperation.

When it losing many blood volume, The Moods will be also falling tone, So this is why that gonna problem happened, And also hungry as will increased.