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(+1)

Thank you.

The game hasn't been abandoned, but the process is dragging on due to my lack of free time. I have to return to the project sporadically.

Adjustments to combat have already been made. Following the advice of a previous commentator, I made it possible to restore Spirit while dodging and completely removed its consumption during normal attacks. Furthermore, the ability to restore Spirit using consumables was present from the start. In the current version, there are four of them.

The lack of an escape feature is due to the fact that I want players to avoid combat. In fact, you can only complete an act by fighting the "final boss." That's how I see Vermis—a path to nowhere, a journey that requires the last of your strength.

The next act is essentially ready—I just need to make a few tweaks to the gameplay due to the introduction of a new character and (the longest part) translate the final version into English. I won't give any deadlines.

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Oooooh, I see. That sounds great, then I will wait for the next update when it is ready! I am excited to see what you have done, because this game has genuenly so much potential to expand into something way bigger.

By the way, you have finished the reply regarding that the game must be translated into English before completing the update. I am a native Spanish speaker and I have some experience in translating videogames and apps into Spanish from English as a hobby. If you ever need a translator, I would do it out of community support to the game!

Thank you for your reply, I will keep an eye on this project.