Thank you.
The game hasn't been abandoned, but the process is dragging on due to my lack of free time. I have to return to the project sporadically.
Adjustments to combat have already been made. Following the advice of a previous commentator, I made it possible to restore Spirit while dodging and completely removed its consumption during normal attacks. Furthermore, the ability to restore Spirit using consumables was present from the start. In the current version, there are four of them.
The lack of an escape feature is due to the fact that I want players to avoid combat. In fact, you can only complete an act by fighting the "final boss." That's how I see Vermis—a path to nowhere, a journey that requires the last of your strength.
The next act is essentially ready—I just need to make a few tweaks to the gameplay due to the introduction of a new character and (the longest part) translate the final version into English. I won't give any deadlines.