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Hi! Thanks for the questions.

Rxns: the sequence you describe should definitely be possible in-game. If you run into a scenario where it’s not, could you submit a bug report with a save through the google form in the main menu?

Thinking about it — we could probably do more to telegraph what rxns will potentially trigger on a given attack in that percentage preview window. I’ll make a note to try out some designs for that.

Re: rebake, this has been a subject of pretty intense debate back and forth. Here’s the initial round-up of the discussion, and here’s a later bsky conversation where someone had a similar question about a toggle.

The TLDR is that it’s not realistic for us to implement the NPCs twice, but that we expect it to be an early major mod once we support mods (alongside other people implementing more of the rebake’s optional rules).