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(+1)

Nice work, this is a good premise for the game. I like how it starts with a pretty simple decision but it has unexpected consequences.

The first passage is a bit long, I would get to the first choice a little faster. The other passages have good length, the passages with choices are bit shorter and the end passages have longer story parts.

The passages immediately following the first wardrobe choice all have the option to choose again, which is a good option, but the options are on the same line, so it's confusing to read at first, I would move them to a second line.

The crooked shades pathway seems to have a repeated passage, "You get into your car dreading your first day." happens twice. 

It seems like all the ending are bad endings, that's fine, and funny, but just want to point it out in case I missed something.

Thank you for the feedback, I didn't notice the repeated passage during my last test run so I'll fix that as well as the long first passage 

As for the endings , yes they are all meant to be negative and unfortunate. I'm not exactly sure what inspired me but the thought of a game with no "good" endings was funny to me.