Dude, I wish you could actually collide with those cubes! That would've been trippy. Instead at some point you're just jumping on invisible platforms covered by visual floating cubes, which is a trippy experience on itself, but I think it's a missed opportunity! 🙃
I think a massive design flaw is to not give the player control over the camera in a 3D platformer game, especially considering the fact player inputs are dependent on camera orientation. While it may be argued it adds to a feeling of a fever dream, it would work only if the challenges were easy, like the first level. And instead, it took me a moment to deal with wall jumps in level 2 - not only the camera angle is very bad for it but I feel like wall slide detection is not very generous somehow. Not to mention, with everything that's going on, it's hard to feel the depth of the scene and I missed the collectible pills multiple times, thinking I'm going straight at them.
But it was nice to play, especially Level 1 - wish there was more simple levels like this one that I could just jump around in this simplistic, yet freaky environment!