The enemy abilities didn’t seem to work for me, and the gameplay loop got repetetive a bit quickly beecause there weren’t really many interesting decisions. Still, I respect it as a proof of concept and it can definitely be built on into something.
Thanks for the honest feedback! You're exactly right—the enemy and item passives are currently placeholders in this version. I’m planning to fully implement their logic in the next update to add that depth and variety the gameplay loop needs. Glad you see the potential in the proof of concept!