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Whoa, a spiritual successor to The Guardian Legend! I never did get around to beating that game...


As others have said, the gameplay is solid on both fronts. The only things I think could be improved are 1) more enemy shot patterns for the shmup segments (a few enemies shot directly at me, but that was it; most were on innocent joyrides before I swooped in and murdered them), and 2) the lockdown rooms in the Zelda segments should stay empty after being cleared instead of relocking and respawning the enemy waves if the player dares to get turned around. The boss was also very easy, so if you won't change its pattern, maybe lower its HP so it takes one or two fewer hits to die. Also, maybe make the sword deal more damage to enemies so it has a use besides breaking the crystals.

Thank you so much for playing!

I'll definitely take your critique into consideration, you make some very good points and will probably be pleased to hear that I've been playing around with balance and attack ideas revolving around the enemies as well as expanding the player mechanics.

I've got a lot in store for you once the game is in a place for me to push out a demo-- I hope you'll stick around and watch for any updates!