Wow, I'm glad you came up with a strategy, do you have any general feedback on the game? Furthermore, I'm working on making the poison ball lighter in relation to fps, it is currently very improvised
Well, i got hooked pretty quickly, it is a fun game. Of course I would expect it to have animations other the spider move around, but I also understand that this is not the moment for this. I would focus a bit on optimization as the screen can get full of objects very, very quickly. That's why I wrote about my strategy to make the game break, because it is falling under the weight of the objects.
Clicking become secondary very quickly, I believe it is by design, and that is good, then the game shifts from a clicker to an idle. But maybe the click could have some more functions in the future, like sacrificing a ball for a very powerful, temporary effect like attracting the balls to a point, or a huge powerful blast, depending on the ball sacrificed.
About the mechanics of building your town to acquire permanent upgrades, I understand that it is on an early phase and the placement of the tiles have not an effect, and for now it seems unnecessary to place them somewhere instead of simply adding levels as you do with the balls.
Wouldn't it be nice if they had some kind of synergy between them according to positioning so then you would actually design and lay them in a strategic way? Or maybe the town could be under attack and would be damaged by enemies during the game.
Those are all loose ideas. Overall I really liked your concept, and liked the game, and would love to see more of it.