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(1 edit)

I don’t think i encountered anything i would call a quick time event. Though i guess it was “quick” and “time” and “event”… so i suppose that warrants at least some points for creativity of interpretation :b

I was entertained enough to play through the game but stopped playing on the boss as it was not really that fun to me waiting for the bomb physics to randomly work in my favor.

I would suggest paying more attention to puzzle design and general polish, the puzzle where you have to hover a box on a fan then switch power to the other fan was a good one and i’d have loved to see more of those as the rest did not really require me to think that much.

https://www.youtube.com/watch?v=85mAmP4k1Co

^ Here is a really good course/set of lectures on the principles of puzzle design that might be useful!

That said i did find the level design to be decent and for sure more interesting that some other entries this round. Good job:)