Greetings!
I am working on the concept for a small pixel game I want to make for my spouse. The idea is to have them walk through a museum, with the exhibits being references to important things in our relationship. Things are going really well with developing the idea so far, and designing the assets, but the problem I'm running into is I don't understand how sizing works for assets in the game. I struggle to even explain what I'm struggling to understand so others have not been able to help me and I've tried for days to research and use tutorials but none of them explain the thing I'm struggling with. I think my autistic brain is just maybe making things too complicated/needing to understand every individual thing perfectly before possibly trying to do the thing because What If I'm Wrong and then everything I made can't be used and I did all that work for nothing? Anyways, I'm going to do my best to break down what's confusing me in the hopes that someone can help.
I know you can make the assets in Bitsy, but only using an 8x8 canvas. I want to have more detail than that, so I decided to design everything outside of Bitsy and import the assets after.
Because I want it to start with you outside the museum looking at the front of it and then walking in, I started with designing the museum facade. I first did this on a 36x36 canvas, but found I still wasn't able to get the level of detail I really wanted so I moved up to the next highest size which was 48x48. I was very happy with what I was able to accomplish on this so I continued making everything on this size canvas, usually taking up most of the canvas.
Now, this is where I'm really confused and have been unable to get an answer that my brain can understand. I'm making everything on the same size canvas, so they all have the same like...pixel ratio, I guess? Which I think is important as I've ready mixing them can lead to things looking incoherent or messy. But some of these assets are obviously going to have to be displayed at different perspective sizes. Like, I can't have the avatar the same size as the museum facade. But since they're made on the same size canvas, that means some will have to be like, scaled down, right? Resized? This is what confuses me. 1. How do I do that? 2. Will it end with the details being lost? Is it going to resize like a normal photo would because I'll be importing it as a png or will it resize by actually removing pixels? So basically like, am I borking myself by making them all to my preference on the same size canvas? Am I going to HAVE to have them be smaller anyways? Do I just need to figure out what size the assets will have to be to show the proper ration between each other and make specific assets on those size canvases and just learn to be happy with what I can do with that size?
I'm really hoping someone can understand what I'm trying to say and help. I've been reading tutorials and articles and things for days and have not seen anything explain this. They all say how important it is to be consistent and not mix sizes but then they don't explain how these things work and I'm so confused. I feel like everyone else knows something I don't and they can't even fathom someone not knowing so nobody even things to explain it. Reddit wasn't mean, but I kept getting "answers" that weren't to my question, so I don't think anyone understood what I was actually saying, and I felt like I was speaking a different language. I really wanna keep working on this project, but I don't want to move forward until I understand this so I don't waste my time making assets I love only to realise I can't use any of them/they'll be "ruined" by losing all the details I worked so hard to get/was so proud of.
Thanks to anyone who read all this and is willing to help me learn!

