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(2 edits)

The indicator for time gained or lost doesn't work properly with the messages for gaining oxygen.

When starting the game, it's in Russian for a moment, and the button to loop the last action in the queue is always in Russian.

It doesn't make sense that the flashlight increases agility and not perception.

If the empty injector is reminding the protagonist of past loops, maybe it should increase intelligence instead of endurance.

The game should have an export function.

My save glitched out.


(+1)

Hey, thanks a lot for the detailed message — really appreciate you taking the time.

I’ve already fixed the startup language issue, added an import/export function, and did a pass on the save system to address the glitch you mentioned.

As for the other points (UI indicators, stats tied to items like the flashlight and injector), I hear you and I’ll take those suggestions into account going forward.

Thanks again for the feedback — it genuinely helps.

no problem