The indicator for time gained or lost doesn't work properly with the messages for gaining oxygen.
When starting the game, it's in Russian for a moment, and the button to loop the last action in the queue is always in Russian.
It doesn't make sense that the flashlight increases agility and not perception.
If the empty injector is reminding the protagonist of past loops, maybe it should increase intelligence instead of endurance.
The game should have an export function.
My save glitched out.
