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Audio Dude In Search of a Jam Team

A topic by Alex N created 34 days ago Views: 63 Replies: 3
Viewing posts 1 to 2
Submitted

Hello Everyone!

I am a UVW member very excited to meet up with other UVW members while jamming in this game jam! 

My name is Alex Niemeyer and I am a game audio dude who has been jamming with mostly local game devs folks for about a year now. Currently I can be considered a hobbyist/semi-pro in game audio, still looking for opportunities in the wider industry. I have experience making music , recording and designing my own sound effects, and audio implementation both in engine and through FMOD. If anyone wants an idea of what I can do, you can check out my itch page for past jams or you can visit my portfolio page! I am also open to being in a team that already has an establish pro game audio person. It would be a great learning opportunity!

If any of this fits your teams needs, feel free to reach out to me! I love game jamming, and again, I am looking forward to getting the opportunity to connect with more people in our union!

Submitted

Hi there Alex!
Can you work in Unreal Engine 5? I can do some basic implementation in it, but generally not aware of most of the features these days for audio side.
On my end, I'm a designer with some technical expertise (so I can do basic C++ to add new nodes and such, but I certainly can't fix engine issues that arise), and Iam also looking around for a team.

Submitted

Hi Miller,

I have not worked in UE5 yet, but am always ready to learn and try new things! I know UE5 has an impressive audio system with metasounds, but I haven't had the chance to play around with it. My strong skills are with the creation of sounds and music, and less with the implementation. It might be fun to try metasounds, but for a quick jam setting, I'd also be fine with using middleware like FMOD to implement sound into UE5. 

Submitted

I connected with you on LinkedIn, lets follow up there!