Well, before buying the asset pack - the train station - I assumed it would be a single texture. I use Copper Cube 6 game engine, which isn't really friendly to multiple textures applied to a mesh. It can take around 3 textures per mesh, if I extract it as obj. Sadly, using the batch export of FBX doesn't help. In short, it would be great to just export the entire environment and apply 1 single texture to it, even if it's combined or baked. Same way, the train (subway wagon) has a single texture - basically the entire wagon and I think 1 more texture for the window.
I understand. Thanks for the clear explanation!
Okay, we'll prepare the station asset for you this way:
- Mesh #1: sign boards
- Mesh #2: objects (chairs, soda machines, etc)
- Mesh #3: environment
Mesh 1 and 2 are already on one texture. Mesh 3 is now tiling so we'll bake it as one large texture.
Let me know if this works out for you, and if you have an email or somewhere I can send you the completed files. Thanks!