Wow! This game looks like it has incredible potential! I've only played it a little here and there and I've only encountered the wolf enemy, I don't know if that's the only enemy so far, but it would be utterly incredible to see a plethora of more so up with their own cutscenes too of course.
As mentioned by some others here, it would be great to see those cracks in the wall be used for stuff like traps.
Now this part is optional but it would be great to see the games backdrop look more detailed, like the walls and floors of the game to be more defined and detailed.
There's also some issues here and there too, but I can imagine over time they'll be fixed and even improved.
Either way, this game looks like its filled with so much potential. Cant wait to see where this game goes and I'll make sure to be following this games' progress! Love it!
Currently there's only the wolf with more enemies planned for future updates. The cracks in the walls are just there to break the visuals up a bit with more wall types. There are ideas I could do with the cracked walls but all of them are just concepts that aren't getting implemented soon. Also the detail for textures are hard to do since it's a 1 bit game (Exclusively black or white) and making the tilemap simpler just means that the player can see more thing more clearly faster. The next update will address more issues with the game while adding more on top.
Anyhow, thanks for the feedback and thanks for playing.
Happy plundering!