Cool game! The stages felt a little too small to move freely, but the movement felt good, the core game was solid, and I thought the eyes were really good. Lol
If you plan to refine this later, I think the game could use a little more visual clarity in a few places -- especially since parts of the level can be off-screen. Sometimes the camera wouldn't move fast enough for me to avoid obstacles when moving between floors 1 and 3. Some indication of which direction is up and which is down would also be helpful as I found myself having a hard time remembering when on a time crunch.