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Here's a font which I made and which I am positive is vector based rather than bitmap. As you can see, the distortion effect is still going in when I use STM Ultra with shadows. The non-ultra shadows not rendering correctly in URP makes sense as well! The Maskable Graphic / "Enable support Rect..." is a solution that I did already try after searching the forum and seeing it suggested for some other troubles (which *did* help me with stuff I would have otherwise posted about here XD).