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Love the progress! :) It feels a lot more smooth and functional.

I have some feedback again, but please do not in any way feel like you have to make any changes based on it, I'm just some guy passing through. :D

  1. Love the weird uncle, really made me smile. :D Is he more of a Dragon Ball Master Roshi kind of character, or is he actually supportive and going along with the main character to dangerous places, but actually terrified of it and trying to hide it? Both of these are great though.
  2. Love the big skeleton boss.
  3. I see you've added some pathfinding with the bats, nice!
  4. Love the open/close sidebar spell-book icon. It would be great if there was also a keyboard shortcut for it, if there isn't already.
  5. Instead of clicking to set a target where to shoot, it might be cool to always shoot where the mouse cursor is (in the direction of the white cone), but if you click then it locks to that position, and the next click anywhere unlocks again.
  6. When casting a spell, I found myself trying to fire multiple projectiles at once by typing "iactus iactus", then hitting enter. I think it might be a cool mechanic for some spells.

Anyway, keep doing what you do. ✌️

Thank you so much for your feedback! I am so glad to hear from you again after so long.

1) Glad you find him endearing. I have but a vague plan right now as to what his character will be like. I haven't considered one of the ones you asked though, and I'll keep the idea simmering as they're still subject to great change.

2, 3) I am glad you like the designs as well. The bats were difficult to figure out. I'm having trouble with them overlapping each other and merging into one entity eventually or, when given collisions, them bumping on each other and clogging hallways. I'm keeping them on the backburner for now.

4) That's a smart idea actually! I'll keep that in mind.

5) This is also something to note down. I'll see if I can implement it.

6) This is fascinating. It might take a while to figure out but it is something I considered before. I'll have to study the spellcasting system before I could implement something like this. Having this could change the feel of the game by a lot.

Thank you once again Castor, I'm glad you are still on here. Again I can't promise any date on the next update (or if it will happen) but man do feedback get my gears turning for the project hahaha.

> The bats were difficult to figure out. I'm having trouble with them overlapping each other and merging into one entity eventually or, when given collisions, them bumping on each other and clogging hallways. I'm keeping them on the backburner for now.

Yeah, I had the same issue when I was working on it last time, Didn't really find a solution at the time, but something must be doable.

> Again I can't promise any date on the next update (or if it will happen) but man do feedback get my gears turning for the project hahaha.

Totally get this. :D No worries, I'll be around if and when you've got something to show.