Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hah, that's really funny because someone else mentioned Wedding Witch at some point and I just now looked it up -- I have literally never seen this game! I'll have to play it. I guess I don't find it shocking that someone else would have a similar idea, but believe me when I say that this is a genuine coincidence. I have no incentive to lie here, so you really just have to trust me that there was no copying going on. 

You're quite right that the characters basically play the same and that's mostly a relic of me wanting to release a bit more content without having done all of the necessary legwork to differentiate characters and make more gameplay. I've never made a NSFW game before and am learning to navigate the balancing act of "new visual content" v. "new gameplay content" that people are willing to tolerate. Tons of games have the exact same gameplay loop but just a continual grind to unlock more content (see any match-3 based game), so I wasn't sure how much things needed to vary. 

I hear you on the 'different preferences' front, which is why I kinda wanted to make the upgrades optional: if someone doesn't like the FMG stuff, they can avoid that upgrade. I was considering playing with some way to get a benefit by "foregoing" any additional upgrades in a particular tree. I also constricted the upgrades to match the number of generated states, which I guess is also an unnecessary restriction: I could just give you 10 str upgrades but only have 5 visual states. 

Overall, I know I have a lot more to do and I have a pretty long list of things I'd like to have done before I declare things "v1". I guess I biased toward "release early, unfinished to get feedback" rather than develop for a few more weeks/months, and I'm now paying the price with lots feedback on things I'm well aware are unfinished! 

I appreciate your thoughts!

I'm glad you took my comments in a constructive way. I can tell you're a new developer and I can't pretend like it's easy having no experience. 

As for Wedding Witch, I think its a very simple genre to expand into but also very rare. Rogue like TF games are a fantastic avenue imo so you have a lot of options to decide how you wanna make it. One limitation Wedding Witch has is not combining many states very well. Once you max a TF, it's kind of locked to just that, which is ok, but it is a direction you are basically heading so I'm excited to see this game in a year or so when a lot of things have been polished up. And no, it doesn't have to be as polished or using 3D graphics or something, 2D landscape with a simple arcade look is perfectly fine. 

But anyways, keep working on it but don't get burned out! It's clear you actually care about this project.