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Solo Session: The Vault of Rust

System: CORE & COIN Scenario: The Heist

The mission is simple: secure three ancient data-coins from the center of a 2'x2' scrap yard. My warband, The Scavengers, faces off against a relentless Auto-Bot sentry unit.

The Warbands

  • The Scavengers (Player):
    • Kael (Warrior): 3 Health, Hits on 3+.
    • Midge (Scout): 3 Health, Hits on 4+, Moves 7".
    • Rook (Deadeye): 3 Health, Hits on 4+, 12" Range.
  • The Sentries (AI): 1 Warrior, 1 Scout, 1 Deadeye.

Round 1: Opening Moves

Initiative: Player rolls 5, AI rolls 2. The Scavengers go first.

  1. Midge (Scout) moves 7" toward the center objective. She uses her second action to Interact and claim the first coin.
  2. AI Turn (Deadeye): I roll a 4 on the AI table. The Deadeye Advances: it moves toward the center and attacks Midge.
    • Solo Rule: The AI "Burns the Luck". Coin Toss: Heads!.
    • The attack is an automatic, perfect success. Midge takes 1 Damage (2/3 Health remaining).
  3. Rook (Deadeye) moves to a shipping crate for Cover and fires at the AI Scout. Roll: 5 (Hit!). The AI Scout takes 1 Damage.

Round 2: The Melee Lock

Initiative: AI rolls 6, Player rolls 3. The Sentries go first.

  1. AI Turn (Warrior): I roll a 6. The Warrior Agresses, moving toward Midge (the weakest player) and attacking.
    • Roll: 4 (Hit!). Midge is down to 1 Health. Midge is now in Melee Lock.
  2. Kael (Warrior) moves 5" to intercept the AI Warrior. He attacks.
    • Roll: 2 (Miss).
    • Burn the Luck: I flip a coin. Tails!.
    • Kael fumbles and his activation ends immediately. Note: Because Kael is a Warrior, he ignores this first "Tails" flip of the game. He stays active and uses his second action to attack again.
    • Roll: 5 (Hit!). The AI Warrior takes 1 Damage.

Round 3: Attrition

  1. Midge (Scout) is desperate. She tries to Recover. Roll: 6. She heals to 2 Health. She then tries to Disengage from the AI Warrior.
    • Roll: 5 (Success!). She moves 7" away toward the second objective.
  2. AI Turn (Scout): I roll a 2. Since the Scout is at range, it Defends: moves to cover and attempts to Recover.
    • Roll: 2 (Fail). No healing occurs.

Round 5: Final Tally

After five rounds of trading shots and repositioning:

  • Kael (Warrior) managed to strike down the AI Warrior. (+1 Point)
  • Midge (Scout) held onto 2 Objectives. (+6 Points)
  • Rook (Deadeye) was taken out by the AI Deadeye. (AI gets +1 Point)

Final Score:

  • The Scavengers: 7 Points.
  • The Sentries: 1 Point.

Victory: The Scavengers successfully extract the data-coins!.