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(5 edits) (+2)

This game is amazing! It's like playing a mix of past, present and future rolled into one!

The soundtrack is awesome with a sweet groove and funk to it. My favorite is the first track, sounds vaporwave and i love it. though i am disappointed that the track goes away after getting the first power cassette tape. I would love for there to be a way to listen to it again.

My other complaints is that there are invisible walls during the AMB sections that are annoying to deal with.

The area underneath the shipwreck is unfinished. (Bring me to the 32 Bit Jam Discord so i can yell at vongarfunWe about it.) I also got stuck in the floor of that area and had to reset the game to get out. (I have an image of it if you wanna see it.)

Due to me resetting i noticed that saving and quitting resets the batteries in the level but does not restart the battery count in the top right corner. I assume this was a mistake, correct?

But worst of all there's a glitch caused by the checkpoint before ethe boss arena being connected to the checkpoint at the dock somehow, meaning that when i get to the latter checkpoint first the former checkpoint won't activate, but when i do get to the former first when i loose to the boss it still respawns for the the latter checkpoint. I suggest having this get checked out.

But other than those complaints it's still a very fun game with high imagination and uniqueness. Like i said, it's like the past, present and future combined due to the game feeling like a futuristic version of the interests of our modern society in a retro PS1 style.

After over an hour and a half playing the game i wanted to give this review after 100% completing it but i was unable to find the final Godot collectable (I assume that's a placeholder.) after who knows how long of trying so i'm having a break now and will go back to searching latter, maybe not too soon but later. Please don't tell me where it is, i would like to figure that out by myself, i only want to point out my troubles in finding it.

But with that being said that does tie into something i have to praise this game for and that's the sense of exploration, allowing the player to explore the map and not holding any hands gives a greater sense of adventure.

And the overall style and atmosphere of the game works to make said sense of adventure all the more enticing. Seriously, i love this game's aesthetics.

The challenges weren't too tough and a good amount of challenge as well, same goes for the boss fight.

Over this is very good and i thank EelShepard so much for making this amazing game.

But i still have to be fair here and while this game is amazing the issues i have with it have to bring it down to four stars.

I will be sure to check out this game's updates in the future knowing that it has the potential to be five stars and i will also be following the developers and checking out their other games as well as i expect great things from them in the future.