An interesting game. Good music, creatures. You can see that the team put a lot of effort into it. Only in the last levels did the creatures disappear. One thing that could be improved is the controls. Maybe it was intentional, but it's a little uncomfortable because only one button works at a time, you can't mix directions and movement with the space bar, it's unusual, and the forward button doesn't work. I think a short story would fit in here for the lore, immersion, and atmosphere.
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Hi Thanks for the comment!
The idea behind movement is to recreate the feeling of sailing a ship. There is no forward button, you just set sails with spacebar and the "wind" pushes you forward as you steer left and right with A and D. Unfortunately we haven't managed to include the animation for setting and furling sails so it's a bit unclear, I'm sorry to hear you didn't like it.