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Thnks David.

When next version is released highly depends of my day job. There is few issues I can not affect and so, I am not sure when I can release 1.0 But in all means, plan is to release it before March turns to April.

And you are right about my passion towrds BazzBasic.  I want to get it to the point where I can make a game or few with it myself.

There is some neat ray casting codes at GitHug discussions.  https://github.com/EkBass/BazzBasic/discussions/categories/show-and-tell

BazzBasic as a name was the result of a lot of thought. I wanted something with a touch of the 80s, and I think BazzBasic is something that could have been around back then.

BazzBasic is also a little nod to another hobby I love, playing the bass guitar. https://www.youtube.com/@KristianVirtanen/videos

"And you are right about my passion towrds BazzBasic.  I want to get it to the point where I can make a game or few with it myself." <---- A versatile game language for hobbyists to make their favourite classic games! I believe that BazzBasic will meet this target very soon. You will succeed. 

Hi, one more thing, this jam will start about 10 days later. If you make a game for this jam, this entry will be a good BazzBasic introduction to  bring different BASIC lovers to learn about your new programming language. 
https://itch.io/jam/jam-for-all-basic-dialects-7

Thanks for informing about that. I am interested, but cant promise anything. But as a showcase for BazzBasic, brilliant.

Showcase, yeah!

Well, I had few ideas while sleeping so what a heck. I join.

Hello,

I have a question. Will BazzBasic support full-screen feature in the future? 

Hi David.

Yes, that is coming. And would have done so already if I would have given it a thought before.

I gave a thought and I do not want to add it as parameter to current SCREEN <exp> statement. But I will add statement FULLSCREEN TRUE/FALSE for version 1.0. This allows swapping between modes during the program execution.

Thanks for bringing it to my attention