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How good was the level design?
Nothing happened after i planted the bomb and escaped in level 1. So i actually dont know.
How well implemented were the quick time events?
Only got to play level 1, so im not sure.
How multifunctional was the level design?
Good enough, had to use it more then once.
Did the difficulty seem fair?
Was a little frustrating that the platform did not go all the way to the edges, as i expected them too do, and died a couple of time due to that.
Otherwise a good balance between fun and challenging
Was it fun to play this entry?
Since i had to use "E" to skip dialog, i started the game in re-wire mode and thought it was bugged, that was rather confusing. But otherwise it was a fun and different idea, of having to activate things.

Sorry to hear this. I think I made that when you are escaping if you die you have to replant the bomb and I forgot to fix it. That's probably what happened.