| How good was the level design? Nothing happened after i planted the bomb and escaped in level 1. So i actually dont know. |
| How well implemented were the quick time events? Only got to play level 1, so im not sure. |
| How multifunctional was the level design? Good enough, had to use it more then once. |
| Did the difficulty seem fair? Was a little frustrating that the platform did not go all the way to the edges, as i expected them too do, and died a couple of time due to that. Otherwise a good balance between fun and challenging |
| Was it fun to play this entry? Since i had to use "E" to skip dialog, i started the game in re-wire mode and thought it was bugged, that was rather confusing. But otherwise it was a fun and different idea, of having to activate things. |