Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The many npcs meeting their fates as a use of forshadowing danger is rad. I think once the page restriction is lifted, incorporating an example of play could help clarify the crystal arrow procedure as its a bit complicated to read. Redeemable power ups is a very cool idea! The void boss with the lockdown abilities seems like a very interesting encounter given how important movement is in this adventure, awesome work!

(1 edit) (+1)

Fantastic, I couldn't agree more. I ran out of steam and ideas and page space to make the crystal arrow travel mechanic as clear and clean as possible. I feel like if I come back to it in a month I'll see exactly how to do it, but it feels playable today which is all I can hope for with a game jam! Thanks for the review and comment!